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 Ryoushi Hanshou

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Ryoushi Hanshou
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Ryoushi Hanshou


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PostSubject: Ryoushi Hanshou   Ryoushi Hanshou EmptySun Jul 13, 2008 8:26 pm

Name: Ryoushi Hanshou

Age:23

Gender:male

Village:Konoha

Ninja Rank: Missing-Nin/Akatsuki(Former Hokage)

Clan Name: Hanshou

Clan Histroy:This clan was revered as the most intense clan in all of Konoha. Although they were always overshadowed in terms of strength by both the Uchiha clan and the Hyuuga clan they stride to become more powerful at all times. It is tradition for this clans head to have three children and for the strongest of them to be determined by a fight. Whoever won would become the future head of the clan. In his family it is considered a great honor to die in combat and those who do are immortalized in the memories of his fellow clan members with a statue built life size and placed over his grave instead of a tombstone.

Physical appearance:
Ryoushi Hanshou Sephiroth_by_requiem_of_sorrow

Personality: Calm and collected. He is always thinking of his next move and always has a backup plan. He is a driven individual who fights for justice and hates people he considers evil. He is very methodical in his thinking patterns and tries to think of every possible outcome.

Special Characteristics: He is a master in the use of medical jutsu and has a tattoo on his left shoulder.

Ryoushi Hanshou Tribal2

and a Tattoo on his back

Ryoushi Hanshou Tribal_tattoos_of_angel_wings

He can also make his body intangible just like the now dead Madara Uchiha could do.

He uses the following weapons

Yawaraka-Te-(Tender Hands): This sword is considered holy as it will only cut the wicked. It is also said to have the ability to heal the wounds caused by the Juuchi Fuyu and bring peace to the wielders mind.

Juuchi Fuyu-(10,000 Winters): This sword is considered an evil blade that is bloodthirsty. It will cut anything without hesitation, even steel. The blade is so sharp that it is said that it can cut the realms of heaven and hell. This blade causes the wielder to slowly deteriorate and go insane.

Elements: Fire, Earth and Wind

Skills/Specialties: Medical Jutsu, Ninjutsu

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Last edited by Ryoushi Hanshou on Tue Dec 02, 2008 5:30 pm; edited 3 times in total
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PostSubject: Re: Ryoushi Hanshou   Ryoushi Hanshou EmptySun Jul 13, 2008 8:33 pm

Jutsu

Body Replacement Technique (Kawarimi no Jutsu)
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.

Sword of Wrath-(Tsurugi Doki no Jutsu)-B Rank
When used, a shining light surrounds one's blade, which becomes pure glowing white as it reflects and amplifies 100% of the light that strikes it. Anything struck by the glowing blade will be burned as though by fire, but it is impossible to extinguish as long as there is light in the area

Flying Thunder God Technique - (Hiraishin no Jutsu)-S Rank
A space-time jutsu like Kuchiyose, the user first needs to mark his destination with a shiki (rite) first, he can then activate the jutsu to come to the mark. He can apply this to a weapon such as a kunai, and when thrown or used, he can instantly travel to it. He can also apply the mark to a touched area, such as his opponent or some other surrounding feature. No matter where the opponent goes, the user can travel to the mark to kill them. This jutsu gave Yondaime the nickname "Konoha's Yellow Flash".

Shadow Clone Jutsu - (Kage Bunshin no Jutsu)-B Rank
A jutsu that creates solid copies of the user. Each of those copies has an equal amount of the users chakra and can cause physical damage. This jutsu can be used to increase the speed of ones training.

Summoning Jutsu - (Kuchiyose no Jutsu)-C Rank
A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. Please see the Summonings page for a full listing of summons and more detailed information.

Black Hand Skill (Kurote no Jutsu)-B Rank
A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and placed it upon an opponents wound. Depending on how far the wound is from the hands, will change how long it takes for the effect to take place [the closer it is, the faster it happens] The opponents hands will turn black and become stiff and unable to perform handseals

The Plague Skill (Soeki no Jutsu)-A Rank
A technique which is a very deadly dokuton skill which can render even the strongest shinobi with an extreme pain. By infusing highly concentrated poison into one part of the persons body through the pores it begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on.

Poison Hydra Barrage Skill (Doku Hebi Rendan no Jutsu)-A Rank
A technique, where the user breathes forth a great hydra created of poison. This solid incarnation of poison will then be sent off towards the opponent. Letting forth great bursts of poison which cause no damage, but when inhaled will slowly begin to paralyze the body. Each breath decreases the amount of posts it takes to fully paralyze by 2. The technique ends with the hydra smashing into the ground, letting off a great deal of the same deadly poison

Jutsu Name: Medical Arts: Healing Jutsu-C Rank
This is just the normal, middle-of-the-road healing jutsu. Any young medical ninja can pull it off. With a handsign, a blue chakra-like substance appears in their hand. From there, the user places it on any normal wound (such as a scrape, small burn, or a cut) and it should stop the bleeding and pain. After a while, the mark disappears.

Jutsu Name: Medical Arts: Great Healing Jutsu-B Rank
This jutsu is a more advanced version of the healing jutsu. With a different handsign, another chakra-like substance appears on the palm. However, this time it's stronger, and can wrap around a wound like a blanket, almost. Wounds as bad as partially -- but not fully -- severed limbs, enormous amounts of bleeding, et cetera can be healed. This jutsu requires a lot of time and a lot of Chakra.

Jutsu Name: Medical Arts: Orb of Protection-C Rank
The Orb of Protection is a staging area for the healing to be done. It is like a barrier, but after created, it doesn't require the creator to continue turning it on. It protects the wounded Shinobi and the medic to do what they wish without interruption during the battle. However, a strong enough jutsu can beat it.

Jutsu Name: Medical Arts: Temportay Paralysis-B Rank
The user does a handsign when working with a patient, thus paralyzing them temporarily instead of having them held down. This makes operations and poison extractions much easier

Fire Release-Great Fireball Jutsu (Katon- Goukakyuu no Jutsu)-C Rank A giant fireball is release from the mouth and controlled by the left index finger and thumb together to form a circle around the mouth.

Fire Release-Fire Dragon Flame Missile (Katon- Karyuu Endan)-B Rank
He will perform the needed Hand Seals then inhale a large amount of chakra into his mouth. He will then release a fire dragon from his mouth to attack his opponent. His is able to control the amount of fire being release and power. A dark red/orange is the normal attack. An added yellow/white to the red/orange is a larger attack.

Fire Release-Dragon Fire Technique(Katon- Ryuuka no Jutsu)-B Rank
He will perform the needed Hand Seals then inhale a large amount of chakra into his mouth. When release, a stray of fire, symbolizing a dragon will appear to strike the opponent. The attack is so powerful that it is able to destroy part of a cliff or mountain.

Fire Release-Hellfire Whirlwind Skill (Katon- Gouka Senpuu no Jutsu)-C Rank
A skill which can be used in order to protect the user. Gathering their chakra into the air and having it spin around them, a flaming whirlwind emerges around the user forming somewhat of a protective barrier. Normally it is used to deter the opponent fromm continuing their taijutsu attack, but can be used offensively to send an opponent whom prefers close range a good distance away because of its spinning force

Fire Release-Fire Prison (Katon- Horou no Jutsu)-C Rank
A skill in which generates a circular flame upon the ground, raising up bars of flame and a covering over top. This intense flame heats all within it, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison

Fire Release-Fire Dragon Napalm (Katon- Karyuu Endan)-B Rank
A skill in which has been considered one of the most powerful streaming fire jutsu. The user gathering up a great deal of chakra within their chest, condensing it and focusing it at the same time. Letting it flow out into the world, bursting forth into a grand stream of flame. This powerful stream having such a flying force that it can repel projectiles that get in its way. This attack flies very fast, and is considered hard to dodge without the use of supplementary jutsu

Fire Release-Pillar of Fire Skill (Katon- Hibashira no Jutsu)-B Rank
A skill in which the user gathers their chakra through the ground, aiming it towards their opponent. If used upon a stationary opponent this jutsu can very easily be used. Shooting up a powerful pillar of flame from the ground which surrounds the opponent. The opponent in side is burned mercilessly during the time they are within it. This jutsu is a self-sustaining jutsu, so even if the attack does not hit it can be used as a tool to throw your opponent at for damage

Fire Release-Fire Clone Skill (Katon- Bunshin no Jutsu)-B Rank
A skill in which creates a tangible clone of flame. With this skill, the tangible clone of flame acts freely and upon its own will. It will attack the opponent as best it can, trying to prompt the opponent to attack it from close range. When the clone is struck, its body turns into its true form being a mass of flame. When the opponent hits this mass of flame, it causes damage along with some terrible burns

Fire Release-Explosive Fire Clone (Katon- Baku Ho Bunshin No Jutsu)-B Rank
A skill where the user gathering their chakra into a Fire Clone, can now make that same clone imbued with an effect that will cause them to explode. Normally the normal fire clone would just burst into flames when struck, this clone explodes outward in a powerful blast of flame

Fire Release-Hell Fire Serpent Skill (Katon- Gouka Dakatsu no Jutsu)-B Rank
A skill which is known as one of the most difficult fire based ninjutsu to learn. The user releases forth a flame from their mouth, as it materializes into a very large snake type shape. The snake has a three foot diamiter and is twenty feet long, and rushes at the opponent. The key danger factor of this jutsu is that, the user can change the direction of the attack at their discretion essentially making it a homing type jutsu

Fire Release-Melting Rain Skill (Katon- Yuutename no Jutsu)-A Rank
A skill in which is one of the most difficult fire based jutsu to master. Within the sky fire chakra is imbued into the clouds from the user. From these clouds, it begins to rain down a series of burning embers. Ecomposing the nearby area or a potentially long range target in a rainfall of fiery embers. This skill can also be dangerous to the user

Fire Release-Seven Heavens (Katon- Nanatsu Kyuuten)-A Rank
A skill in which the user taking their chakra and imbue it with their flame chakra. The user will then spit out the flames toward the opponent, at first taking the form of a large burst but then splitting off into seven distinct fire spears. These spears capable of even breaking through many high level shield jutsu. Each spear is 10 feet in length

Fire Release-Focus Flame Shot (Katon- Shorten Kane Tamar no Jutsu)-B Rank
A skill in which, has the key ability for one to focus their chakra to the level of B rank. Performing the first hand seal, and holding the second one for as long as they focus their fire chakra. Streams of heat will flow off the hands, as the user pushes their hands forward. Releasing a powerful fast flying shot of flame, so powerful that it is capable of leveling an entire house

Earth Release-Mud Bullet Spray (Doton- Deidotama Himatsu no Jutsu]-B Rank
A technique where the user gathers their earth chakra within their mouth and covert it to mud. This mud compressing together and becoming hard and compact. The user then sprays the bullets made of mud from their mouth towards the opponent. Being such a large spray having a shotgun type of effect, and is a very hard jutsu to evade

Earth Release-Mud Capture Net (Doton- Deido Nottori Bou no Jutsu)-D Rank
A skill in which can be shot from the mouth, sending for a net created from earth. This net spreads out a great deal and when latching onto the opponent sticks to not only them but any other object it touches. Tangling them up.

Earth Release-Earth Bunshin Skill (Doton- Tsuchi Bunshin no Jutsu)-C Rank
A skill in which creates a tangible clone of the user, having only one real strong quality about it. When the opponent strikes this bunshin, twenty percent of the damage done to it through physical damage is done back to the opponent.

Earth Release-Earth Land Deflection (Doton- Doroku Gaeshi)-C Rank
A skill where the user slams there hands onto the ground, flipping up an area of earth that is able to protect their body from oncoming attacks. Capable of deflecting metallic objects and various jutsu

Earth Release-Quicksand Skill (Doton- Hakabashi Suna no Jutsu)-C Rank
A skill where chakra is sent through the ground, as it is difused it weakens the ground below the opponent. Creating a sinking whirlpool of sand to pull down the opponent into the ground. Enabling the user to use another jutsu during this hectic state

Earth Release-Earth Golen Summoning (Doton- Tsuchi Gugen Kuchiyose no Jutsu)-C Rank
A technique which summons a golem made of pure clay. The golem having twenty five percent more then the users current stamina, but having a fifth of all their stats. The golem can absorb lightning jutsu, and can have its body form into spikes and clubs to attack the opponent. The golem is very bunshin like, however has significantly downsized intelligence and shows an incredible destructive behavior

Earth Release-Golem Explosion (Doton- Gugen Baku no Jutsu)-B Rank
A technique which is utilizing after the Earth Golem Summoning Skill. The user can begin to channel chakra through their golem as it approaches there opponent. When it is within a tangled up situation with the opponent, it can make a large explosion from within the golem. Sending up a debris of rocks and dust to otherwise blind and perhaps even crush the opponent. The radius that is covered in rocks will be around 10 feet from the golem

Earth Release-Earth Barrier Prison (Doton- Kekkai Doroudoumu)-B Rank
A skill which the user users the surrounding earth in order to capture them within a prison. The prison is infused with chakra, so that when it it attacked the chakra instantly begins to repair the earth through materialization. Within the dome, all chakra used becomes unfocused. Making pure chakra techniques, and the ability to create other elements useless.

Earth Release-Earth Grip Skill (Doton- Tsuchi Nigiri no Jutsu)-B Rank
A technique where the user gathers chakra into the ground, causing a hand to arise and grip at the opponent. The arms can go out normally approximately two feet. Once grapping onto the opponent the arm stiffens to immobilize the opponent.

Earth Release-Mud Bubble (Doton- Deido Suihou no Jutsu)-B Rank
A technique where the user brings up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen. This prison must be contained with hand contact on the bubble, and once the hand is removed from the bubble the jutsu can be instantly broken free from within

Earth Release-Underworld Swamp (Doton- Yomi Numa)-A Rank
A technique where the user channels their chakra into the ground, changing the state of the ground from a normal earth to a swampy area. This happening all simultaneously as the chakra is difused and breaks apart the ground into its new swamp form. In this form, the swamp if very sticky and slipper, and can trap an opponent very easily and can cause an opponent to sink down into the ground and drown in the swamp if not careful

Earth Release-Graveyard Soil (Doton- Hakachi Dojou no Jutsu)-A Rank
A technique considered the beefed up version of the Earth Grip Skill. Grabbing at the opponent and bringing them down and pinning them to the ground. These hands can extend very far, and entirely made of clay. The strength of the hands is equal to one fourth of the users total strength, with each additional hand that amount goes up and makes the force to break free greater.

Earth Release-Creation of Heaven and Earth (Doton - Tenchikaibyaku)-SS Rank
A technique that allows the user to shape the earth into any form he wishes as well as change the atmosphere around them in order to change the area to the users liking. This can be used in battle to change the area to give the user an upper hand or it can even be used to build homes, bridges, and other man made constructions as well as shape mountains and change the density of the ground itself. The possibilities are truly endless although it is not a very practical jutsu to use in the middle of a battle as it take up to ten minutes to charge up enough chakra to use this jutsu.


Last edited by Ryoushi Hanshou on Mon Aug 04, 2008 7:46 pm; edited 4 times in total
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PostSubject: Re: Ryoushi Hanshou   Ryoushi Hanshou EmptySun Jul 13, 2008 8:50 pm

Magma release-Magma clone skill (Magumaton - Maguma Bunshin no Jutsu)-A Rank
Effect: A technique where a clone is created out of magma, in which can fire off a stream of magma from its arms not to exceed the volume of the clone. A taijutsu shinobi's worst type of clone to go up against

Magma Release · Magma Protection (Magumaton - Maguma Engo No Jutsu)-A Rank
A technique that is used to protect the user. Magma flies up from the ground and floats around the user. If the opponent attacks the magma, that will hurt a great deal. But over time the magma will harden and become rock, and fall to the ground.

Magma Release · Magma Prison (Magumaton - Maguma Hitoya No Jutsu)-B Rank
The user performs various hand seals as they charge chakra deep into the ground. Those handseals are dragon, serpent, tiger, ox, serpent/dragon hybrid, tiger/ox hybrid, finished with pressing the palms of the hands against the ground. Magma erupts from the ground as it surges creating a large dome either around just the opponent of both the opponent and the user. Within the prison is it very hot until the magma cools. When the magma cools it is very hard to break, and is almost an unescapable prison

Magma Release - Lava Burst (Magumaton - Kazangan Heki)-B Rank
The user performing the necessary handseals take in a deep breath as they bring about the ideals of most fire exhaling jutsu into play. Upon exhaling, a burst of condensed lava emerges and is fired off at the opponent. Upon striking a surface it explodes into many droplets of lava.

conservation of breathing (Fuuton - kyou Iki no Jutsu)
Rank-E
- Effect: A technique where the user flows chakra into their lungs, creating air within their own lungs. Basically giving them extra oxygen so that they have to breathe less and can also go without breathing for a short period of time for various reasons.

Levitation Technique (Furo - to No Jutsu)
Rank D
- Effect: A technique where the user having chakra flowing into their feet, begin to create wind chakra. This wind chakra fires off with a burst, levitating the user high up into the air. Using bursts of wind to flow about the air making the person 'levitate'. However, this makes the movement within the air very erractic and slightly uncontrollable.

Wind Release - Spinning Repel Cycle (Fuuton - Supin Gun Junkan)
Rank C
- Effect: A skill where the user gathers a spiralling mass of wind within their hands. This spiralling wind is flat in shape and is a powerful offensive and defensive jutsu. Defensively, it can be used to repel projectiles away from the user and have those projectiles lay about them for their use. Offensively, it can be used while in the air against an opponent to send them spiralling down into the ground

Wind Release - Wind Blade (Fuuton - Kaze no Yaiba)
Rank B
- Effect: A skill where the user gathers chakra into the winds around them, forming it together to create a focused mass of wind. This focused mass of wind being materialized into a blade is thrown towards the opponent. This is a very dangerous jutsu as nothing is said to be able to stop a the blade of wind

Wind Release - Barrage of Tornados (Fuuton - Rendan no Gufuu)
- Rank: B
- Effect: A skill where the user gathers their chakra into the air around them causing the winds in the air to circle about creating spiralling masses of wind. These spiralling masses of wind then launch off various towards to come crashing down towards the opponent. Tearing through the earth and tossing aside all that get within their path. The user can have them go in a straight line, or scatter them about

Wind Release - Air Clone (Fuuton - Tei Bunshin)
Rank A
- Effect: A skill in which creates a tangible clone. This clone being created from compressed air, it can have different properties depending on the air properties. If used in a warm air setting, the bunshins taijutsu attacks will have a burning sensation to them. If used in a windy air setting, the bunshins taijutsu attacks will create cuts on the opponents body. If used in a rainy air setting, the bunshins taijtusu speed will be greater

Wind Release - Grand Tornado Skill (Fuuton - Gougi Tatsumaki no Jutsu)
Rank A
- Effect: A skill being known for its legendary destructive power, creating a large spiral of wind within the air launching down a grand tornado. Having the power to suck up the nearby surrounds and rip apart many things within its path. This jutsu however very powerful, is hard to control and making it quite dangerous to use

Wind Release - Eye of the Storm (Fuuton - Me Suto-mu no Jutsu)
Rank A
- Effect: A skill which can be both a pro and a con to the user of this jutsu. Within the fifty foot radius of the inside of this jutsu is a calm battlefield. While on the outside is an additional thirty foot radius of a fierce wind storm. With powerful wind which can slice into the body and trap the opponent within a twirling vortex. The twirling winds also begin to create a vacum after a few minutes within the fighting area causing fire jutsu to become imposible to use and breathing increasingly difficult until no oxygen is left. The vacum dissipates when the jutsu is lifted.

Wind Release - Aerial Bird Barage (Fuuton - Kakuu Tori Rendan)
Rank: D
Effect: A skill where the user gathers their chakra through the air. Within the air, there is a multitude of birds created. These birds made of pure wind fly off towards the opponent, flying at a fast pace in order to strike them very quickly. Normally this jutsu can be executed fast enough where the opponent barely has time to even completely evade the attack

Wind Release • Mouth Gale [Fuuton • Kaikou Jinpuu no Jutsu]
Rank: D
Effect: A skill where the user gathers chakra within their mouth, firing it off as a large burst. Capable of deflecting projectiles and reflect them back towards the opponent, as well as difusing some ninjutsu and weakening their strength such as Katon jutsu

Wind Release • Daitoppa [Fuuton • Great Breakthrough]
Rank: C
Effect: A technique where the user concentrates a great deal of wind chakra up through the chest, the neck, and into the mouth. Firing forth a large amount of wind that is spreadout and covers a large area. This wind is a very powerful wind capable of blowing back many things that are caught within its path.

Wind Release • Grand Hurricane Skill [Fuuton • Gougi Gufuu no Jutsu]
Rank: A
Effect: A skill being known for its legendary destructive power in which is controlled by the user, howevering while this jutsu is in use the user cannot use any other jutsu. The damage of the jutsu increases with the chakra control of the individual.

Wind Release • Silent Wind [Fuuton • Kaze no Sairento]
Rank:A
Effect: A skill that is used for assassination purposes. The user, sending off a burst of wind that lashes out, removing all sound within the area. Making it impossible for either the user or the opponent to hear anything. This is a jutsu used mainly by Sunagakure no Sato ANBU and Huinter-nin

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Summonings

Name: Bahamut
Type: Dragon
Title: King of the Dragons
Powers: Can breath fire and lightning as well as fly. He is immune to fire attacks and can smell out an opponent better then any dog. He also has spikes on his tail as well as claws on his front and back legs. His wing span is 50 feet for each wing allowing him to carry immensely heavy loads while flying as well as displace enough air to create a large gust of wind so powerful it can level trees. All other dragons will obey his orders without question with the exception of his evil sister Tiamaht.
Appearance:
Ryoushi Hanshou Dragon

Name: Tiamaht
Type: Dragon
Title: Queen of Dragons
Powers: Tiamaht has five heads that each have the ability to breath a different attack. These attacks are Fire, Water, Lightning, Poison and pure darkness. The Fire, Water and Lightning are simple jets but the Poison is a mist and the Darkness causes the area around her withing 500 ft. to be completely immersed in darkness that only dragons have the ability to see through. Tiamaht cannot fly because of her large size. Instead she walks across the ground at incredibly speeds (she moves really far with each step) although she does have wings. She also has claws on both her front and back legs, but stand on her back legs so she only attacks with the front.
Appearance:
Ryoushi Hanshou Tiamat

Name: Ryu
Type: Dragon
Title: Dragon of water
Powers: He has no wings but still is able to fly. Ryu can control water freely as well as all forms of water. He has claws on his front and back legs and can not fight well in areas with low amounts of water. He can however breath out a stream of water in a high pressure jet capable of cutting steel and then control that water.
Appearance:
Ryoushi Hanshou Aa8f15a2

Name: Teneb
Type: Dragon
Title: The Harvester
Powers: Teneb has the ability to call the dead to his aid and he breaths poison from his mouth in addition to his claws. Again, this dragon has the ability to fly.
Appearance:
Ryoushi Hanshou BlackDragonWhiteDragon-1

Name: Banryoku
Type: Dragon
Title: Dragon of Force
Powers: Banryoku has the same flying abilities as all the other dragons but he cannot breath any type of element. Instead of a breath weapon, Banryoku has the ability to move objects with his mind.
Appearance:
Ryoushi Hanshou Dragon-1


Last edited by Ryoushi Hanshou on Thu Jul 24, 2008 11:14 pm; edited 3 times in total
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PostSubject: Re: Ryoushi Hanshou   Ryoushi Hanshou EmptySun Jul 13, 2008 9:02 pm

Ryoushi grew up with his abusive father and his three brothers. His father was a strict teacher at the ninja academy who trained his sons to be the best ninja they could possibly be. When Ryoushi was thirteen years old he was forced by his father to fight his two brothers. When he won it proved to his father that he was the strongest and therefore caused his father to be even stricter in his training to “Insure the future of the Hashou clan”. Ryoushi spent the rest of his time in the academy training to make sure that he was the best so that he would not disappoint his father. When he graduated second in his class he was livid with anger and refused to except his failure. He trained as hard as he could and ended up being the only student to become a chunin on the first try in his class. He did missions and trained for nine years to increase his strength. Then one day a year ago his father died. His father left a note for Ryoushi to read after his death. The note explained that Ryoushi was to leave Konoha and seek out the strongest shinobi and eliminate them. Only by doing this would Ryoushi become strong enough to call himself a ninja of the Hashou clan. Ryoushi disregarded the letter and dedicated himself to justice. He eventually became 50th Hokage after the 49th Hokage was assassinated by an unknown assassin. The leaf believed it was an assassin from a foreign land, trying to cause disorder in the leaf village.

Ryoushi is a genius when it comes to both Genetic Manipulations and Jutsu. He created most of his fire jutsu and a couple of special specimens. One of the things he created is an altered type of bug from the Abarame clan that goes in through the mouth and redirects the chakra of the victim, forcing them to follow the orders of the bugs master, Ryoushi. This is useful for infiltrating organizations and destroying them from the inside or if you need to kill someone and make it look like a suicide. When the victim dies the bugs exit the body through the mouth and return to their master. He uses Genetic Manipulations to heal genetic disorders and cure diseases.

Another on of his experiments was on a poison that can only be administered through the bloodstream. Its effects depend on the main chakra type of the victim. If they have fire chakra they burn through their chakra at an accelerated rate, using almost double the chakra they normally would for each jutsu. If they have water chakra they begin to lose control of there muscles and feels as though their muscles have become water. If they have earth chakra their bodies start to become more slugish as their chakra starts essentially solidifying over their muscles until they become so stiff they can hardly move. If the have lightning chakra the poison will intercept and terminate the brain signals that cause movement and the ability to speak. This means you feel anything that happens to you but you are unable to scream or move. If the victim has air chakra the poison begins attacking their nerves, tendons and other easy to cut soft tissue. This causes them to become unable to move or feel anything, essentially becoming trapped in their own bodies until they receive the necessary surgeries to repair the damage. This is the only form of the poison that is more or less permanent, all other form wear off after a few hours.
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PostSubject: Re: Ryoushi Hanshou   Ryoushi Hanshou EmptyTue Jul 15, 2008 6:28 pm

Trained Jutsu

Kokuangyou no Jutsu - (Journey into Black Darkness Technique)-A Rank
Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.

Kugutsu no Jutsu - (Puppetry Technique)-Rank C
Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.

The Ten Puppets of the Master Chiyo

Puppet One: This puppet does not appear to have any hidden weapons, instead relying on its brute strength and power to knock away attackers.

Puppet Two: This puppet does not appear to have any hidden weapons, instead it used its body in defensive maneuvers.

Puppet Three: This puppet holds a chakra sealing orb in its mouth. The mouth will open, releasing the fist-size orb. When thrown the orb increased in size to reveal that it is actually a gaping maw. This large head can bite and pin opponents to a wall, sealing their ability to use chakra.

Puppet Four ("Buddha"): This puppet bears the mark of "Buddha" in its mouth. It forms the top portion of the Sanbou Kyuukai technique. It works along side puppet six ("Acts") and eight ("Priest").

Puppet Five: This puppet utilizes some form of chakra-like blade. The top portion of its head will lift, to reveal a round sub-face. This face will extend four blades, which will begin to spin. This puppet works in conjunction with puppet nine.

Puppet Six: ("Dharma/Acts") This puppet bears the mark of "Acts" in its mouth. It forms the lower left portion of the Sanbou Kyuukai technique. It works along side puppet four ("Buddha") and eight ("Priest").

Puppet Seven: This puppet wields large head-cleaving swords, which it can use to split enemies in twain.

Puppet Eight ("Sangha/Priest"): This puppet bears the mark of "Priest" in its mouth. It forms the lower right portion of the Sanbou Kyuukai technique. It works along side puppet four ("Buddha") and six ("Acts").

Puppet Nine: This puppet works in conjunction with puppet five. It can extend its right hand on a chain, to interlock with puppet fives left hand. It can then hurls puppet five and its spinning sub-face at its opponents.

Puppet Ten: This puppet holds extending cords in its skull. It can extend these piercing wires into its opponents.

Sanbou Kyuukai - (Three Buddhist Treasures Vacuum Destruction)
Rank: None, Only possible with these puppets
Sanbou Kyuukai is a Ninjutsu technique used by three of puppet master Chiyo's Chikamatsu puppets. The puppets come together to form a pyramid. After forming a hand seal, a great suction will draw in all the surrounding targets to the area between their bodies. Once the sucked in materials reach this area they are broken down into nothingness in the swirling vortex.

The 3 Puppets of Kankurou

Karasu - A puppet armed with Detachable limbs, Expendable poisoned blades from limbs, Firing poison gas, Razor blade ribs, Mouth kunai launcher. Can be used in combination with Kuroari to kill an opponent

Kuroari - This puppet was originally built to capture the opponent. Together with Karasu it makes a set, with Karasu leading the attacks to lead the enemy into the trap that is Kuroari. Once trapped inside Kuroari, Karasu will disassemble to extend poison blades. These blades will then by sunk into Kuroari's holes, sending a poison death strike into the enemy trapped within. Kuroari is also equipped with Saw blades on its arms.

Sanshouuo - This puppet is used for defense. The user can either use its steel wall section to block oncoming jutsu or hide inside a cavity made from the steel wall and other sections of steel. This is an almost unbreakable defensive maneuver.


Last edited by Ryoushi Hanshou on Mon Jul 21, 2008 7:01 pm; edited 1 time in total
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PostSubject: Re: Ryoushi Hanshou   Ryoushi Hanshou EmptyMon Jul 21, 2008 6:21 pm

Stolen Kekkei Genkai

The Narusugan
The Narusugan is a special Kekkei Genkai with the Intention of the Narugan and much much more, Specializing on the Impactions of the Chakra Network and the Power increase of the Chakra of the User.

Another characteristic of the Narusugan is the Genjutsu Specialty, When the Kekkei Genkai is active During battle, The Chakra of the user doubles, maybe even triple when activated. The color of the Optics while the Three stages of the Narusugan are as follows:

The first Stage, Beginning formation, is the color of Light blue, the formation of it has a large amount of blue around the edges of the pupil and take up most of the Iris, the whites show of the eye a bit more than the Iris and the Pupil, making this a scary thing to do when active.

The Second Stage of the Narusugan is the Color of a dark crimson, known as the Chalor stage, Named after the fourth blade of Fate, known for it's extreme power in combat, making the chakra of the user triple than it's normal state.

The Third stage of the Narusugan is a Deadly, The "Final End" formation of the Kekkei Genkai, once activated, the chakra of the user bursts into a powerful surge of over ten fold of the Normal chakra limits, making this a bit too risky to use.

Shikotsu Myaku - Corpse Bone Pathways
Shikotsu Myaku is the blood inheritance limit of the Kaguya Clan. The Kaguya clan hailed from the Water Country and they were known for their love of battle. They foolishly decided to challenge their home country and they were all wiped out save for Kimimaro. This clan has the ability to manipulate their bone structure. They can remove their bones at will to create weapons as strong as steel and also use their ability to spurn the creation of new bones. Kaguya Kimimaro would utilize dances which took advantage of this ability. These taijutsu techniques would mix body movement with his ability to extend bones. Kimimaro would also use his Earth Seal to expand these dance forms, granting him the ability to use his bloodline to its ultimate limit.

Sharingan - Copying Wheel Eye
Sharingan is the blood inheritance limit of the Uchiha Clan. The Uchiha are said to be descendants of the Hyuuga, with the Byakugan changing into the Sharingan over time. This doujutsu (eye skill) gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. However the clan member cannot copy techniques that are unique to another bloodline and the clan member must have a body capable of meeting the chakra and physical requirements to do the jutsu. This rarely stops the clan member though, as such stressful situations often push their limits farther and allow them to harness their full potential.

Ryoushi Hanshou Sharingan

Mangekyou Sharingan - Kaleidoscope Copying Wheel Eye
Sharingan is the blood inheritance limit of the Uchiha Clan. The Mangekyou Sharingan is a legendary doujutsu ability which has only emerged in a few clan members in its history. There is still mystery surrounding the eye and the Uchiha clan itself. Each user develops their own unique looking Mangekyou. The requirements for gaining the Mangekyou are very controversial in nature. After Uchiha Itachi murdered his best friend Shisui he gained Mangekyou. He told his younger brother Sasuke that to gain the Mangekyou, he too would have to kill his closest friend. Itachi told Sasuke that a scroll in their clan shrine revealed the true original purpose of the clan doujutsu. This scroll and Itachi himself revealed that the former leader of their clan, Uchiha Madara and his younger brother were the first to obtain Mangekyou. Madara himself did this by killing his friend, it's assumed his brother also killed a close comrade.

Usage of the Mangekyou techniques drains quite a bit of a user’s chakra, more so than any other normal technique. Also as a result of Mangekyou usage, the bearer will slowly lose their vision. Madara lost his vision before his brother and sought to regain his power. To do so he removed his brother's eyes and made them his own. With these new eyes, his Mangekyou took on a combined appearance of his original Mangekyou and his brother's. These "Eternal" Mangekyou eyes returned his vision and gave him unbelievable strength.

Ryoushi Hanshou MangekyouSharingan

Byakugan - White Eye
Byakugan is the blood inheritance limit of the Hyuuga Clan. The Hyuuga clan was one of the founding noble families of Leaf village. The clan itself is said to be the ancestors of the Uchiha clan who possess the bloodline of the Sharingan eye. When the "Byakugan" is activated, the clan member gains an extra-sensory perception, which gives them penetrating sight and telescopic vision. This allows them to see the tenketsu; the internal chakra coils system 361 pressure points. This vision also grants the member a near 360° view of their surroundings, the higher the skill of the clan member, the further the distance from which they can sense incoming attacks. Unfortunately the vision does have a weakness, a small blind spot that extends outwards from the vertebra of the upper back.

Supreme Byakugan
Supreme Byakugan Level 1 – This is an advanced version of the Byakugan that Renjiro developed when he became jounin and had been working on it for 3 years using chakra control beyond that of the walking on water technique. The colour or characteristics of Renjiro’s eyes do not change in this level however the vein lines around his face do increase in size. The Supreme Byakugan increases Renjiro’s normal range of sight without straining from 5 miles to 10 miles. If Renjiro strains himself this can be increased to 20 miles at the very most. In addition the Supreme Byakugan doesn’t have a blind spot and it doesn’t need to be deactivated as Renjiro has sectioned off his charka for specific techniques e.g. a section of chakra just for his eyes, a part for his elemental jutsus and a part for his gentle fist techniques. In addition when awakening the Supreme Byakugan it releases the user from any and all forms of curse seals whether that be the Hyuuga curse seal or Orochimarus curse seals. When Renjiro awakened his Supreme Byakugan his branch side curse seal on his forehead disappeared when he was fighting the last head of the Hyuuga clan. Renjiro has been the only Hyuuga to date to awaken the Supreme Byakugan.

Supreme Byakugan Level 2 – The second level of the Supreme Byakugan grants Renjiro the same benefits of the 1st level but Renjiro’s eyes turn from white to grey. The significance of why the eyes turn grey is unknown to Renjiro but when he activates his second level his chakra level is timed by 10000 with no ill affects when he deactivates the second level as Renjiro is used to this technique and its after affects. With the second level comes some new unique techniques and they are: - Hyuuga Family Binding Technique, Hyuuga Joining Technique, Chakra Holding technique and Hyuuga Return to Normality Technique. Theses techniques can be activated at any time while in the second level and without any hand signs. The only thing that is needed is usually a call of the technique after he has mentally prepared the technique and has the chakra to do the specific technique. All techniques available in this level are S-rank/Forbidden as only Renjiro can use them as he created them and hasn’t taught them to anyone else plus its part of the Byakugan so it cant be copied by the Sharingan, the Mangeku Sharingan or any other copy techniques.

Hyuuga Family Binding Technique – Renjiro created this technique on his 20th birthday a day after he created his Supreme Byakugan level 2.This technique can only be used in the supreme Byakugan level 2 as Renjiro used it 10 years ago to contact the deceased members of the Hyuuga clan and placed them into 15859654784 pearl beads, which he has wrapped around his chest underneath his clothing. Renjiro spend 30 days and 30 nights in deep mediation to get all of the 15859654784 deceased family members (both main and branch members). When Renjiro uses this technique he will take the beads off his chest and throw them into the air. The beads then unravel and form and huge circle around Renjiro and when Renjiro gives the word, thought or claps his palms together the beads separate from each other and then form into spiritual chains, which then go around the opponent. Usually if the opponent is trapped by this technique they can never get out unless releases by the caster. Renjiro trapped himself with the technique and couldn’t get out without releasing it himself after 12 hours of trying to get out. Due to the nature of how Renjiro created this technique it is unique to Renjiro and can only be used by Renjiro as the spirits only respond to Renjiro. To date Renjiro is the only person to have the Supreme Byakugan or the Supreme Byakugan Level 2.

Hyuuga Joining Technique – this technique was developed by Renjiro on his 24th birthday and had been working on it with his cousin Hashi Hyuuga. This technique minimally requires the strongest user to have the Supreme Byakugan level 2 activated. However both users can have it activated, which will make the joining easier for both users, but it is not necessary. The users must either be connected physically by touch or by mental/chakra link. When the technique is done successfully there should be a flash of white chakra where the two hyuugas have joined into one new person. However if one of the hyuugas that join is significantly stronger mentally then that person will take control of the new joined character but if the two hyuugas are rather similar in strength mentally and physically then the control will be shared equally between the two. The appearance of the new character will be a mixture of the two hyuugas joining and the new character will have all of the two hyuugas techniques, jutsus and summons.

Chakra Holding Technique – This technique is based upon the water prison jutsu. However there are some huge differences between the two techniques. The first difference is that the chakra holding technique is made up of pure dense. The second reason why the chakra holding technique is completely different to the water prison jutsus is that the opponent is engulfed in a huge filled sphere of pure dense chakra and Renjiro can shrink this filled sphere to his liking to make it even dense and harder to break out of. The final reason is that it comes in two variations. The first variation is the technique is created in the form of a filled chakra sphere and the other variation is that the technique is formed like a hollow sphere but can still hold an opponent and Renjiro also has the ability to shrink the hollow sphere and constrict the opponent and takes all the air out of the sphere. The pure dense chakra that makes up both variations of the technique can be re-enforced with any element. However Renjiro hasn’t had the time to modify this technique because he created this technique just before he became the head of the Hyuuga clan and since then he hasn’t had much time to do anything jutsus wise.

Hyuuga Return to Normality Technique – The difference between my new technique the ‘Hyuuga Return to Normality Technique’ and the plain Senju ‘Return to Normality technique’ is that when I do my technique it doesn’t require any hand seals and I tap into the persons mind and release the hold on the person or I can release the persons true personality by releasing the persons subconscious mind. Also the ‘Hyuuga Return to Normality cant control Bijus. Renjiro has to make either eye contact with the intended target or make a physical connection. The rest is done via controlling his chakra in his head and a strong mental state, so that he is in control of the technique not his target. Although all of Renjiro focus is on this technique he has fail-safes when doing this technique e.g. he will have his sage mode activated so that the elder toads will protect him while his body is open to attack.
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PostSubject: Re: Ryoushi Hanshou   Ryoushi Hanshou EmptySat Nov 22, 2008 10:20 pm

Rinnegan - Transmigration Eye (Ryoushis' only kekkai genkai that he did not steal. this is his own ability)

Rinnegan is the blood inheritance limit of Rokudou Sennin (Six Realms Sage) and his descendants. Rokudou Sennin was viewed as the original shinobi and his Doujutsu was regarded as the most venerable of the three great Doujutsu. As the original shinobi it was said he created modern Ninjutsu. The Rinnegan was regarded as a god of creation when the world was racked with chaos and as a weapon of destruction which could return everything to nothingness. Usage of the Rinnegan was said to give the user mastery over all six forms of chakra nature manipulation.

The true extent of the Rinnegan abilities are currently unknown. Rain orphan Nagato was an inheritor of the Doujutsu, and used it unconsciously when he was angry and afraid. He entered into a berserk state which allowed him to defeat a much stronger foe. It may be this same ability which allowed him to never lose a battle as "Pain," the leader of the Rain Village rebel faction and Akatsuki. Nagato in the guise of "Pain" also has the ability to switch between six different bodies. Each body that Nagato shares also wields the Rinnegan. When Pain summons the other host bodies to fight alongside him, each Rinnegan host will share the same vision. Meaning what one Pain views, all his other bodies also view, even if their vision is damaged. By increasing the number of Rinnegan host bodies on the battlefield, Pain will increase the number of viewing angles and eliminate any potential blind spots.

Nagato's ability to switch between these host bodies probably gives rise to the "Transmigration" name. This is a cycle of reincarnation and rebirth seen in Hinduism and Buddhism. There are six states of rebirth in the cosmology, representing all the good and bad possibilities of life.
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